journalnax.blogg.se

Define vex limit switch code
Define vex limit switch code










define vex limit switch code define vex limit switch code

Addvertex takes a prim id and a point id, and whatever order you add them in, defines the ordering of the sub-sections within the polyline.

define vex limit switch code

You'd define an empty prim, then manually bind points to your prim with addvertex. Why this way? Well, this is the older method for creating prims I mentioned earlier. Then I define a point, and use a new thing, addvertex. In the loop I create an offset based on curlnoise, and a position based on that offset and the normal, stepsize, and current i value. This also has the benefit of keeping the main code you're doing a little cleaner, as you don't have vector/float/int definitions cluttering things.īefore the main loop, I initialise the new prim and store its id as 'pr', and create a stepsize. You can see that if you have multiple variables of a single type, you can define the type and then specify the names as a comma separated list, eg 'vector offset, pos, otherpos, mycolor ' etc. Here I've done something thats fairly common, which is to define all my variables up front.












Define vex limit switch code